Airframe Ultra Multiplayer: Split-Screen & Online PvP/Co-op

Multiplayer is the core of Airframe Ultra: the store page lists Online PvP, Online Co-op, Shared/Split Screen PvP and Shared/Split Screen Co-op — a rare full matrix for an indie racer. Here is what is confirmed about each mode, how the betas tested them, and what is still unknown about launch netplay.

Quick answer: four confirmed multiplayer configurations — online PvP, online co-op, split-screen PvP and split-screen co-op. Five beta rounds stress-tested the netcode, including the public Megacity Open weekend. Cross-platform play is not announced; the game is PC-only for now.

The Four Confirmed Modes

The Steam listing is unusually complete for an indie racer: Online PvP, Online Co-op, Shared/Split Screen PvP and Shared/Split Screen Co-op. The official description matches: "you compete with friends and foes in split-screen and online multiplayer."

Co-op in a battle-racer context means team-side racing — the beta lobbies included team configurations where you and a friend split the field instead of fighting each other. The exact team formats for launch have not been itemized publicly.

Split-screen matters for a game with this fanbase: Rain World's community skews heavily toward couch co-op, and "demo multiplayer" searches during the betas came mostly from players checking whether local play worked.

How the Betas Tested Netplay

The five numbered betas were, in the developer's own words, about stress-testing: the August Q&A with Videocult's Josh framed the playtests' purpose as network and movement validation before launch. Beta rounds mixed public open periods with focused server tests.

The biggest public test was the June "Megacity West Open" weekend (June 26–29, 2026), where servers ran continuously and the developers streamed races on the Akupara Twitch channel — including challenges where viewers could race the publishing lead directly.

Beta 5 (September 3–18) was the final announced round before launch, adding the racer Desperada and putting the playtest button back on the store page for anyone to download.

What Is Still Unknown

Three multiplayer questions do not have public answers yet. Lobbies: max player counts per race have not been published. Cross-play: the game is PC-only (Steam, plus a GOG page), so cross-platform play is moot today — but nothing has been said about future consoles either.

Rollback or server model: the netcode architecture has not been described in technical detail; the betas are the public evidence that online play works at all. And progression sharing — whether custom Airframes appear in other players' lobbies — has not been detailed beyond the customization systems confirmed on the store page.

For launch night, the safe plan is: expect online PvP and split-screen to work as they did in Beta 5, and treat anything fancier (large lobbies, tournaments) as unconfirmed until the developers say otherwise.

FAQ

Does Airframe Ultra have split-screen?

Yes — Shared/Split Screen PvP and Shared/Split Screen Co-op are both listed on the official Steam page.

Does it have online multiplayer?

Yes — Online PvP and Online Co-op are confirmed. Five beta rounds, including a public open weekend, stress-tested the servers.

Is there cross-platform play?

Not announced. The game is PC-only at launch, so there is nothing to cross-play with yet.

How many players per race?

The max lobby size has not been published. Beta lobbies tested various configurations without an official number.

Can I play co-op with a friend?

Yes — online co-op and split-screen co-op are both confirmed modes.

Was the multiplayer tested?

Extensively: five numbered betas culminating in Beta 5 (September 3–18, 2026), plus the June Megacity Open weekend with continuous servers and developer streams.